Thea Render is a physically-based global illumination renderer of high quality. Bug Fix Materials are downloaded correctly from Online Repository in content browser. Bug Fix Shadow Catcher material would be created nameless. Bug Fix Preset Emitter, Rubber and Leather would not be loaded correctly. Material editor texture control highlights its name also when no Value is associated with a texture. SSS Layer - Absorption and Scattering colors are changed correctly. Fix for layer mask procedural texture selection not working for existing texture. Fixed Thea materials sometimes not updating correctly interactive render. Fixed glare intensity for supersampled renders. Presto crash fix when using edge ramp texture in combined / weighted / synthesis texture. Removed Console messages regarding display memory Removed warnings for memory SketchUp textures (SU2018+) Fixed Presto crash when having a model with edge ramp set on emittance Added saving of CRF and LUT files within pack scene Fixed regression bug with lights being duplicated in the engine while editing them in Interactive Render
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